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Artstation Aztec Seer Priest

artstation Aztec Seer Priest
artstation Aztec Seer Priest

Artstation Aztec Seer Priest This's my first retopologized character. i wanted to try a full 3d modelling pipeline and explore marvelous designer and substance painter. the idea of making aztec priest came just after travel to mexico. i made a sketch in 2d beforehand. For use on an unlimited number of commercial projects with no limits on sales or views. game assets aztec priest game ready model, usd $34.99. aztec priest model with rig, textures and project files. poly count: 79,055 triangles texture sets:head 2048x2048body 2048x2048transparent parts.

artstation aztec priest Game Ready Model Game Assets
artstation aztec priest Game Ready Model Game Assets

Artstation Aztec Priest Game Ready Model Game Assets Aztec priest model with rig, textures and project files. poly count: 79,055 triangles texture sets:head 2048x2048body 2048x2048transparent parts 2048x2048eyes 512x512 source files: maya file with rig, texture files and fbx mesh with skinning and blend shapes including unreal engine 4 project: material setup with wrinkle maps, post process anim blueprint for physics and example scene. It looks like you’re using artstation from canada. would you like to change the currency to cad ($)?. Aztec priest for vr project, carl christian gehl this character was created for our semester project which is a vr experience exploring the conflict between blockbuster movie marketing and historical accuracy. Tried my hands at photobash for character concept, still got some ways to go but overall pretty happy with how this one turn out. the first is the final, below is a rough sketch of it.

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